Path-traced light, choreographed
Cycles path tracing against hand-built HDRI environments. Reflections that bend across the fender instead of sitting on top of it.
Cycles · Path traceA BMW M4 GT3, modelled and sculpted in Blender. Clearcoat, carbon weave and a single orbital camera move — every frame yours to scrub.
Every panel is a decision about where the highlight lands. We build the look before we build the render.
We don't render cars. We direct light around them until the metal behaves like weather — clearcoat reading as glass, carbon weave catching the last of a studio softbox, a single orbital move that never looks like a turntable.
Art direction, look development, simulation and grade handled in one pipeline — so what we approve in review is exactly what lands in the cut.
Four systems, one obsession: making CG metal behave like it was photographed.
Cycles path tracing against hand-built HDRI environments. Reflections that bend across the fender instead of sitting on top of it.
Cycles · Path trace24.8 million polygons, modelled and subdivided in Blender with no LOD seams. Brake vents, weave alignment and cockpit switchgear at millimetre authenticity.
24.8M polysOne 420-frame orbital move, timed to the second and scrubbed by the viewer. No turntable. No dead frames. No autoplay required.
Scroll-lockedAgX colour management, filmic halation and a delivery pass built for 4K–6K hero films, social cutdowns and interactive web embeds.
AgX · 4K–6KWhat sits behind the twenty seconds of hero film.
Physically based bounce light across high-gloss clearcoat and anisotropic metallic flake — studio reflections that keep reacting as the camera orbits.
Brake caliper vents, weave direction and cockpit switchgear modelled to millimetre truth, then held under a macro lens with no LOD degradation.
Sub-frame interpolation and a 60 fps seek loop turn 420 rendered frames into a tactile timeline that answers to the scroll wheel, not a play button.
Short, opinionated and reviewable at every gate — from blockout to graded master in days, not quarters.
Reference boards, blockout and material studies. We lock the paint, the light and the mood before a single frame is rendered.
The orbital rig is built and timed, HDRI environments are dressed, and light passes are approved against the look-dev stills.
420 frames at final quality, AgX grade, halation and delivery. Web-optimised masters ship alongside the 4K–6K hero cut.
Scroll back to the top and take the car apart frame by frame — every panel, every reflection, every second of the move.